April 20th, 2026
New
Improved
Fixed

Our new versions for Unreal Engine 5.4-5-7 is now released and can be accessed in the Download Center.
Our 360/ 180 Degree integration for Movie Render Queue is now out of beta and contains an extremely extensive feature list (see below).
We also have major new features with NDI and Spout, OWL Cinecam, Media Plate and Compsure integration and our Media Wizards.
5.7 has been extensively tested so should be stable but may have edge-case bugs.
Updates (same for all Unreal versions) include:
OWL 360/ 180 Degree Camera Actor
Render pipeline updated to exactly match Unreal Viewport.
Live Preview changed Unreal’s camera preview window to a live output from the 360 camera (Lumen and Path-Tracing).
Option to select between 360 Camera or Post-Process Volume settings.
OCIO color pipeline option.
Full color range support.
True Stereoscopic 360 Degree format (experimental).
Tiny World (Stereographic) format.
Face Blend Percent (Overscan) to remove seams created by screen-space effects.
Custom Buffer support (for previz compositing/ color grading).
Face Control to adjust the pixels rendered to the exact number required for each projection format (automatic and manual settings).
Snapshot to output previz images direct to png with alpha channel support.
Custom Projection option to adjust Horizontal and Vertical FOV and add an output Mask to render an exact UV Unwrap of your projection surface.
Camera and CubeFace rotation can be keyframed to keep specific objects in the centre of projections (for audience attention).
Near Clip Plane control allows control of close objects to camera being rendered or not.
Motion tools support (cloners and effectors).
OWL 360/ 180 Degree Movie Render Pipeline
Settings now sychronise automatically between 360 Camera Actor and Movie Render Queue.
Render pipeline colors exactly match to Unreal Deferred Rendering or Path-Tracing pipelines.
Ultra-high (>16k) resolution rendering.
Customisable tiling to enable even low-powered GPUs to render at >12k resolutions.
CPU Parallelised stitching and rendering for ultra-fast rendering.
Option to output individual faces or tiles as exrs for stitching or compositing in external software.
Parallelised tiling and stitching support for render farm job support.
Automated face0-cropping for accelerated rendering of 180 degree or custom projections.
Support for initiating renders from packaged projects/ games.
360/ 180 Degree Burn-Ins for render management.
Cross-fade capability managed in Sequencer to transition between different camera shots in a single render.
Stereoscopic output
Top/ Bottom, Side/ Side, Anaglyph and Interlaced outputs
Focus plane synchronised with CInecam focus settings
IPD Control
Output to Render Target for live-streaming or rendering.
Works with alpha channel and UMG/ HUD Rendering
Snapshot output
Direct png output with alpha channel support
Works in Editor, Runtime and packaged
OCIO color pipeline option added
OWL Compositing Toolkit
OWL Matte updated to support Lens files/ Lens setting calibration in sync with OWL CG Element
Full Spout and NDI integration with Unreal's new Compositor system in Unreal 5.7 via the media framework.
New NDI Actor integrated into Unreal Media Framework compatible with Composure, nDisplay, Unreal Media Plate, Unreal Media Capture, and 5.7 Unreal Media Profile workflows.
Updated to NDI 6
Receiver can receive 10bit color space (in addition to 8bit)
Receiver audio-sync bug fixed
Gamma toggle for 8bit colors
Rectangular light support (Spout and NDI)
Direct input/ output from nDisplay (inner and outer frustrum, viewports and nodes) via Media Framework integration
New Spout Actor integrated into Unreal Media Framework compatible with Composure, nDisplay, Unreal Media Plate, Unreal Media Capture, and 5.7 Unreal Media Profile workflows.
Direct input/ output from nDisplay (inner and outer frustrum, viewports and nodes) via Media Framework integration
Ability to send up to 32bit color direct to/ from nDisplay to creative software like TouchDesigner or Resolume
Enable alpha channel and audio support direct from the Wizard.
New Wizard to configure video/ audio inputs
Integrates with Unreal's Holdout Composite for non-anti-aliased media which exactly matches the colors and fidelity of your input feed (no distortion inside Unreal).
Option for NDI, Spout, Screen Capture and Media file
Alpha channel support
Output to Media Plate, Plane and Material
Addition of audio buffer settings.
OWL VRM4U Unreal Engine Integration
Updated to support 5.5-5.7