Change Log

Follow new updates and improvements to Off World Live.

April 20th, 2026

New

Improved

Fixed

Our new versions for Unreal Engine 5.4-5-7 is now released and can be accessed in the Download Center.

  • Our 360/ 180 Degree integration for Movie Render Queue is now out of beta and contains an extremely extensive feature list (see below).

  • We also have major new features with NDI and Spout, OWL Cinecam, Media Plate and Compsure integration and our Media Wizards.

  • 5.7 has been extensively tested so should be stable but may have edge-case bugs.

  • Updates (same for all Unreal versions) include:

OWL 360/ 180 Degree Camera Actor

  • Render pipeline updated to exactly match Unreal Viewport.

  • Live Preview changed Unreal’s camera preview window to a live output from the 360 camera (Lumen and Path-Tracing).

  • Option to select between 360 Camera or Post-Process Volume settings.

  • OCIO color pipeline option.

  • Full color range support.

  • True Stereoscopic 360 Degree format (experimental).

  • Tiny World (Stereographic) format.

  • Face Blend Percent (Overscan) to remove seams created by screen-space effects.

  • Custom Buffer support (for previz compositing/ color grading).

  • Face Control to adjust the pixels rendered to the exact number required for each projection format (automatic and manual settings).

  • Snapshot to output previz images direct to png with alpha channel support.

  • Custom Projection option to adjust Horizontal and Vertical FOV and add an output Mask to render an exact UV Unwrap of your projection surface.

  • Camera and CubeFace rotation can be keyframed to keep specific objects in the centre of projections (for audience attention).

  • Near Clip Plane control allows control of close objects to camera being rendered or not.

  • Motion tools support (cloners and effectors).

OWL 360/ 180 Degree Movie Render Pipeline

  • Settings now sychronise automatically between 360 Camera Actor and Movie Render Queue.

  • Render pipeline colors exactly match to Unreal Deferred Rendering or Path-Tracing pipelines.

  • Ultra-high (>16k) resolution rendering.

  • Customisable tiling to enable even low-powered GPUs to render at >12k resolutions.

  • CPU Parallelised stitching and rendering for ultra-fast rendering.

  • Option to output individual faces or tiles as exrs for stitching or compositing in external software.

  • Parallelised tiling and stitching support for render farm job support.

  • Automated face0-cropping for accelerated rendering of 180 degree or custom projections.

  • Support for initiating renders from packaged projects/ games.

  • 360/ 180 Degree Burn-Ins for render management.

  • Cross-fade capability managed in Sequencer to transition between different camera shots in a single render.

OWL Cinecam/ Component:

  • Stereoscopic output

    • Top/ Bottom, Side/ Side, Anaglyph and Interlaced outputs

    • Focus plane synchronised with CInecam focus settings

    • IPD Control

    • Output to Render Target for live-streaming or rendering.

    • Works with alpha channel and UMG/ HUD Rendering

  • Snapshot output

    • Direct png output with alpha channel support

    • Works in Editor, Runtime and packaged

    • OCIO color pipeline option added

OWL Compositing Toolkit

  • OWL Matte updated to support Lens files/ Lens setting calibration in sync with OWL CG Element

  • Full Spout and NDI integration with Unreal's new Compositor system in Unreal 5.7 via the media framework.

OWL NDI Sender/ Receiver 

  • New NDI Actor integrated into Unreal Media Framework compatible with Composure, nDisplay, Unreal Media Plate, Unreal Media Capture, and 5.7 Unreal Media Profile workflows.

  • Updated to NDI 6

  • Receiver can receive 10bit color space (in addition to 8bit)

  • Receiver audio-sync bug fixed

  • Gamma toggle for 8bit colors

  • Rectangular light support (Spout and NDI)

  • Direct input/ output from nDisplay (inner and outer frustrum, viewports and nodes) via Media Framework integration

OWL Spout Sender/ Receiver

  • New Spout Actor integrated into Unreal Media Framework compatible with Composure, nDisplay, Unreal Media Plate, Unreal Media Capture, and 5.7 Unreal Media Profile workflows.

  • Direct input/ output from nDisplay (inner and outer frustrum, viewports and nodes) via Media Framework integration 

  • Ability to send up to 32bit color direct to/ from nDisplay to creative software like TouchDesigner or Resolume

OWL Media Output Wizard

  • Enable alpha channel and audio support direct from the Wizard.

OWL Media Input Wizard

  • New Wizard to configure video/ audio inputs

  • Integrates with Unreal's Holdout Composite for non-anti-aliased media which exactly matches the colors and fidelity of your input feed (no distortion inside Unreal).

  • Option for NDI, Spout, Screen Capture and Media file

  • Alpha channel support

  • Output to Media Plate, Plane and Material

OWL Media Output/ Component

  • Addition of audio buffer settings.

OWL VRM4U Unreal Engine Integration

  • Updated to support 5.5-5.7